How unfortunate then with how bad these ports are. With the game’s 25th anniversary coming up, Bethesda and iD trusted Nerve to make a solid remaster of Doom 1 and 2 to resell on modern consoles and mobile devices. Other than that this game has been awesome since it came out so don’t be surprised by anything, you might just be wishing for some arrow keys and the ctl button instead of the clunky crap controls they slapped in here.ĭoom needs no introduction as it’s the most influential FPS of all time that people still play to this day. The old controls where there was a shoot button was awkward but made more sense. Automatic weapons are also not hold down to shoot like you might expect, you double tap for that as well. You have to aim, pick up your thumb and hope the enemy doesn’t move and if they do, use the awkward strafe stick on the left. The tap to shoot setting is awkward as well and something that plagues touch screen games in general, if you want to shoot you can’t aim. I end up basically walking around the whole time because moving my thumb halfway up the screen to move the proper speed is clunky and blocks the view. The move stick has a tap to run setting that you can’t change and it also has a pretend sensitivity to it so that if you hold the “stick” further you run faster. The old port of this actually had pretty good controls.
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